DKB VR Art Prize

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VR art exhibition "Resonant Realities"

The VR art exhibition "Resonant Realities" - took place from 16.04. - 04.07.2021 at the Haus am Lützowplatz, Berlin. Visitors could explore the VR artworks and installations by Banz & Bowinkel, Evelyn Bencicova, Patricia Detmering, Armin Keplinger and Lauren Moffatt. The 5 artists were nominated for the VR Art Prize by DKB in cooperation with CAA Berlin. 

 

>>> more about the exhibition

Resonant Realities Exhibition catalogue

Winners of the VR ART PRIZE

On the evening of May 7th 2021, the three winners of the VR ART PRIZE were announced at an award ceremony. The jury, consisting of Dr. Clara Meister (Curatorial Officer, Gropius Bau), Esther Schipper (Founder and CEO Galerie Esther Schipper), Daniel Völzke (Head of Online Editorial Monopol), Jan Walther (Member of the Board, Deutsche Kreditbank AG) and Dr. Marc Wellmann (Artistic Director, Haus am Lützowplatz), selected the three winners of the VR ART PRIZE from the five nominated artistic projects.


THE FIRST PRIZE OF 5.000€ WENT TO LAUREN MOFFATT, THE SECOND PRIZE OF 4.000€ TO PATRICIA DETMERING AND THE THIRD PRIZE OF 3.000€ TO ARMIN KEPLINGER.

 

Reasoning of the prize jury:

 

1ST PLACE
IMAGE TECHNOLOGY ECHOES by Lauren Moffatt captivates the viewer with her multi-layered
installation, an expert interplay between the physical exhibition space and the virtual world. The
ability to experience and immerse oneself in the Moffat’s characters, leads to a reflection on the
possibilities of VR as a medium, and beyond that, to a meditation on interpersonal communication
and individual world views.


2ND PLACE
APORIA by Patricia Detmering is a poetic work that creates an exciting and unexpected world
that stimulates the viewer‘s thoughts. The artist creates a resonant and immersive experience by
interweaving the virtual world composed of watercolors, with the staging in the exhibition space,
particularly through the use of the stone and the plastic chair on which one takes a seat.


3RD PLACE
Armin Keplinger uses a minimalist and stringent visual language to create THE ND-SERIAL.
A technically impressive and critical work, it not only addresses the notion of sculpture in physical
and virtual space, but also creates a dystopian and atmospheric environment that defies the laws
of physics.


DUE TO THE SPECIAL QUALITY OF THE NOMINATED PROJECTS, THE ARTISTS BANZ & BOWINKEL AND EVELYN BENCICOVA RECEIVED A MENTION FROM THE JURY AND ADDITIONAL FUNDING OF €2,500 EACH.


The artist Tobias Dostal designed a trophy especially for this award, which was presented to the three winners at the award ceremony.

EXHIBITION PROGRAM

The VR art exhibition "Resonant Realities" was accompanied by an extensive digital and analog program. 

 

>>> to the program

ABOUT VR ART

Virtual reality is still young as an artistic medium, yet it is developing very quickly thanks to a generation of artists who are eager to experiment. For the first time in art history, visual artists can create fully immersive illusionary spaces. They are working in a context in which physical laws, such as gravity, do not apply. Materiality, movement, and spatiality can all be completely reimagined in this new realm, which is what makes VR art so exciting.

 

Being immersed in art enables viewers to gain insights into their own existence - both in relation to themselves and to the greater society. Reality is what the eye can see. For this reason, in the VR art exhibition "Resonant Realities," the VR works are embedded in large, site-specific installations and the artists’ virtual ideas find an echo in the real exhibition space. In this setting, visitors can exchange and discuss their impressions.

 

The first wave of VR art already took place in the 1980s. Back then, artists like Jenny Holzer began experimenting with the new medium. However, the high computing power needed to produce VR art was only possible using relatively complex and unwieldy hardware. VR art is only now experiencing a major upswing due to a series of developments: a new generation of easy-to-use VR glasses can display complex image worlds with high computing power, artists have easier access to programmers, and VR glasses have already arrived in the living rooms of some viewers via gaming.